
Image: The Verge
Capcom's upcoming release Pragmata explores AI horror, blending action and surreal environments. Discover the chilling details before its April launch!
GlipzoIn a thrilling new venture, Capcom is set to release Pragmata, a sci-fi action game that promises to explore the unsettling implications of artificial intelligence. Scheduled to launch in April, this title comes on the heels of Capcom’s recent successes, including the wildly popular Monster Hunter World, which catapulted the franchise into global acclaim. With Resident Evil Requiem already surpassing 6 million copies sold, Pragmata aims to forge a new path in the gaming landscape.
During a recent two-hour gameplay session at Capcom’s San Francisco office, I found myself immersed in the eerie world of Pragmata, which presents a unique blend of action and psychological unease. Players assume the roles of Hugh, a formidable figure clad in a bulky space suit, and Diana, an android companion resembling a young girl. Together, they navigate a mysterious lunar research facility, battling aggressive robotic foes. This duality creates a dynamic gameplay experience that is both intriguing and nerve-wracking.
Pragmata’s enemies defy the typical characterization of robotic adversaries. The Walkers, tall, humanoid machines, exhibit unsettling behaviors that evoke a sense of dread. Their movements, often jerky and distorted, contribute to the game’s overall atmosphere of tension. One particularly chilling encounter involved a Walker camouflaging itself among lifeless mannequins, an experience that left me genuinely startled.
Another adversary, a grotesque creation with a massive human head, further underscores the game’s theme of AI horror. This enemy charges at players like a giant toddler, but not without a terrifying twist; at times, it reveals a red laser saw, adding an unexpected layer of danger. The design of these foes is intentional, as Pragmata director Yonghee Cho explains that the aim is to provoke questions about AI origins: “Why did the AI create it like this?” This inquiry reflects real-world concerns surrounding artificial intelligence and its unpredictable nature.
The level explored during the demo was a surreal interpretation of an urban environment reminiscent of New York City. Bright signs and screens flooded the area, resembling the iconic Times Square. However, there was something off about this digital recreation, a deliberate choice made by the developers. According to producer Naoto Oyama, the design aimed to mimic the uncanny results of early generative AI, where things don’t align perfectly. “It’s all human-made errors to make it look like AI,” Oyama noted, emphasizing that while the game’s aesthetic draws from AI concepts, no generative AI was employed in its creation.
The talent behind Pragmata boasts a rich history with Capcom, having worked on beloved franchises like Resident Evil and Devil May Cry. Cho, who contributed to Resident Evil 7 and the remake of Resident Evil 3, indicates that these experiences heavily influenced the development of Pragmata. Players will notice elements reminiscent of survival horror, particularly in the way tension builds during encounters with enemies, akin to the gripping experiences found in Resident Evil.
Pragmata’s gameplay mechanics also reflect this lineage. The action sequences, especially when targeting Walkers with Hugh’s pistol, evoke memories of playing as Leon Kennedy, a fan-favorite character from the Resident Evil series. This connection highlights Capcom’s ability to blend genres, offering players a sense of familiarity while embarking on an entirely new adventure.
While Pragmata is firmly rooted in the action genre, it manifests elements of survival horror that resonate throughout the gameplay. Much like the transition from Resident Evil to Dino Crisis in the early 2000s, Pragmata seeks to capture the essence of fear and tension while delivering exhilarating action. The game’s unique narrative and gameplay mechanics promise to set it apart from other titles in the market.
As players prepare for the launch of Pragmata, they can expect a captivating experience that not only entertains but also provokes thought about the implications of artificial intelligence. The dual characters of Hugh and Diana create a compelling dynamic, while the haunting designs of robotic foes challenge perceptions of technology and its future.
As the release date approaches, anticipation for Pragmata continues to grow. The game’s exploration of AI-induced horror, coupled with its action-packed gameplay, sets the stage for a unique experience that could redefine the genre. Players and critics alike will be watching closely to see how this narrative unfolds and what new insights about artificial intelligence emerge from the game.
In conclusion, Pragmata not only represents a fresh direction for Capcom but also serves as a poignant reminder of the complexities and potential dangers associated with AI technology. As players navigate this fascinating, yet unsettling world, they may find themselves questioning the very nature of creation and the limits of human ingenuity. Pragmata is poised to be a game that not only entertains but also sparks critical discussions about the future of technology and its impact on society.

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